Really I just wanted a link to this video on my blog. When I think about the new Wii and the new Zelda... I sorta wet my pants.
But seriously, video games have come a long way, but even with the original Legend of Zelda, the architecture, settings, and spatial design are crucial to the game play.

The newest Zelda game, Twilight Princess, is no different. The game designers have created a lush, imaginative 3-D world, and typical for zelda games, the characters are dwarfed by their surroundings.
Grand Theft Auto had similar emphasis on settings, and one mini game featured in GTA: San Andreas, has you running around the GTA version of San Francisco, photographing the notable architecture.

What's my point?
I love SimCity because it's a simulation game that marries several things I love... urban design, social criticism, architecture, etc etc. But the only problem I have with it is it's flatness. Even the latest incarnation, SimCity 4, there are beautifully rendered images with depth and shadows. But it still lacks the viseral qualities of GTA/Zelda.

There are parts of GTA that are seedy and dangerous, while there are locations that are breathtaking. Zelda is similar... light and shadow, spatial proportions... all contribute to making a space feel safe or not. I guess this stems back to our earlier conversations about dark alleyways, farms and romantic locations. I just always feel like my simcity is pure AI rather than a rich complex place for people to live.